Building peer-to-peer games on IPFS — a look at Interplanetary Tag

To showcase a few ways that game developers can leverage IPFS using Textile, we recently built, Interplanetary Tag. The game is simple, it’s a real-life game of tag with where the game state is tracked and reported in a mobile app running on every player’s phone, tags happen using a decentralized database, and every event player who sends updates to the database is cryptographically verified. We recently did our first test run of Interplanetary Tag at the IPFS Camp in Barcelona. Because a lot of people asked how it worked, I wanted to share some of the basic Textile features used by Interplanetary Tag and how other developers can use them in future games.

This is a companion discussion topic for the original entry at